
aaron 619
Gallente DAB RAZOR Alliance
|
Posted - 2007.06.16 07:15:00 -
[2]
Originally by: Torothanax Edited by: Torothanax on 15/06/2007 18:40:09
Originally by: aaron 619 all I have to say is
OMG ROFL
Thank you.
Care to contribute to the thread Mr. "I live in 0.0, fix Morphite"?
For the record I do mine with my corp. Gang bonuses help a lot, as does a dedicated hauler for several miners. I also jet can mine all day long when there is not a corp op goin on. I just do it in the middle of no where high sec. Griefers don't usually go 14 jumps to mess with one person.
I'm not sayin I want everything I said in my first post. Or that any of it would be all that good for the game. I'm just sayin mining at the moment is very limited, and not really worth doin anymore. Macros have ruied mining more then anything else. One person running (I've seen) 8 exhumers and a hauler for hours on end. Or 3 afk hulks with an afk hauler goin 24/7. Hard to compete with. I've seen them in empire. I've seen them in low sec. I'll wager they run in deep 0.0 as well. Multi player my ass.
The price of minerals makes splitting the yield not very appealing to most players compared to other sources of income. With lvl 10 missions, 2bil per day trade routes (titan required) and afk mining crokite in 0.0, why would a corp waste time mining in empire? Or risk low sec for slightly "better" ore?
I mean look at all the systems in game that never get mined. Ever. Say you want to mine Hedbergite in a 0.2. You can pick a system with a station for refining, but then you have to worry about traffic around the staion bein hostile. Try gettin someone good enough to win most of the time in pvp to cover you for half the yeild. Half of 8mil an hour? Ya get maybe 2 hours before he gets bored.
So make the op bigger, more miners haulers and cap. They are still makin at most round 5 mil an hour if everyone is working effeciently and has near maxed skills for thier job. Problem is word gets out that there's a big minin op goin on and pirate gangs start campin your system. Now you pvp or hide. Neither makes much money.
So you pick a system with no station. Now you have to haul several jumps to refine. More haulers more protection for them. Less cash per player. Or you can put up a POS to refine. At the rate they chug through fuel, it's not a great option either.
The amount of coodination it takes to pull off any of these large operations of on a regular basis reqires a higher payout then low sec or empire provides.
Now if we could drop off freight cans in a safe spot, haul to them, and then pick them up later with a heavily gaurded freighter, low sec might be worth it. I wouldn't care if they locked or not. Flipping and destroying large amounts of ore almost instantly needs to be fixed though.
Or, letting us refine on site and then transporting the minerals would help greatly. Maybe mobile defences to cut down on cap needed. Anything that reduces the man hours required. Problem is most anything you do helps macro miners drive the prices down further.
OK, you Jet can mining is not what jet cans are/were ment for, would you rather have them removed from the game, if you can't be happy with GRATE jet cans that CCP devs allowed to stay in the game with out nerfing them to death, then so be it, but don't even try and undermine me with a totally different issue that I posted else were in the forums
your attempts at undermining just go to show your inability to argue correctly and I found it funny that you were boo hooisng over something that was a gift to miners
There, you happy now
Sell your minerals on the market! Don't settle for what others WANT to pay you! Miners are the ones that control Sale price! |